Introduction

Schoolbook is my take on 8x10 chess with the rook + knight and bishop + knight pieces added. While a number of different opening setups using these pieces and board have been proposed, I have not been completely satisfied with any of them. My goal, in designing Schoolbook, was to come up with an 8x10 opening setup with the following characteristics: There are two opening setups which meet this criteria. I chose the one where white's queen is left of his king, since this allows a right-side castle to be done more quickly, and since this preserves the traditional idea of having a "king side" and a "queen side".

Schoolbook is for people who like 19th century tactical chess. By putting the archbishop in the center like that results in having the archbishop pawn undefended when moved forward two squares. This results in the kind of intensely tactical games that Morphy or Anderssen played. 1. d4 in FIDE chess was very uncommon (Morphy only opened with 1. e4 and always responded to 1. e4 with 1. ... e5) and Morphy once said that the Sicilian results in "uninteresting games and dreary analytical labours".

Schoolbook is designed to play sharp games where tactics is King (or at least checkmates the other King) and where games are interesting and never dreary, while keeping the general feel of FIDE games.

The name "schoolbook" comes from the recent tradition of naming 8x10 chess variants after fonts.

Setup

Schoolbook chess' opening setup is as follows:

Pieces

Names of the pieces

R: Rook. Moves as a Chess rook; the only difference is in how this piece may castle.

Q: Queen. Identical to a chess queen.

N: kNight. Identical to a chess knight.

B: Bishop. Identical to a chess bishop.

K: King. Moves a a Chess king; object is to checkmate this piece. The only difference is how this piece castles.

A: Archbishop. Has the combined moves of a knight and bishop.

M: Marshall. Has the combined moves of a knight and rook.

Value of the pieces

A lot of research has been done in determining the values of the pieces in 8x10 chess variants with the rook + knight and bishop + knight pieces. Schoolbook is able to utilize the fruits of this research.

Here is a table of five different derived values for the pieces, obtained from three different chess variant playing computer programs and two other sources.

PieceChessVSMIRFZillionsAbergNalls
Pawn 1.0001.0001.0001.0001.000
Knight 2.5003.0532.3623.0003.077
Bishop 3.2503.5002.8593.3003.535
Rook 4.7005.8154.2625.0005.777
Queen 8.7509.6177.0609.0009.312
Archbishop 6.5006.8585.1276.8006.612
Marshall 8.2508.8706.6598.7008.854

The ChessV numbers were obtained by looking at the source code for ChessV. The SMIRF values, derived by Reinhard Scharnagl for his SMIRF chess computer program, were obtained from this web page. The Zillions of Games' values were obtained by looking at the values of pieces by right-clicking on them after loading a fresh Schoolbook zrf file, and before moving any pieces. Aberg's figures come from the Chess variants server. Nalls' figures come from a document on his web page (PDF document)

All four agree on the following:

The verdict is still out on some other exchanges:

Rules

In Schoolbook 2.0, the king always moves three squares towards the rook when castling.

In Schoolbook 1.0 Castling comes from Fergus Duniho's Grotesque Chess: The king may castle two or three squares towards the rook on the right hand side, and two, three, or four squares towards the rook on the left hand side. The rook leaps over the king to land besides the king. The king can not castle out of, through, or in to check. Both the king and rook that the king castles with must not have previously moved.

The name of the rook + knight piece in Schoolbook is called the "marshall" or "marshal". The name of the bishop + knight piece in Schoolbook is called the "archbishop". Pawns may promote to become a rook, knight, bishop, archbishop, marshall, or queen, regardless of the number of pieces already on the board.

The notation used for this game is standard algebraic opening, where the lower left corner is square a1, the upper right corner square j8, and 'A' signifies the Archbishop and 'M' signifies the Marshall. When no piece name is specified, a pawn is assumed to move. For example, f4 is the move that moves the King's pawn to the forth rank. When castling, only the King's move is noted, such as "Kh1" to signify that the king has moved to h1 and the rook to g1. In order to minimize the confusion between "i" and "j", the I file is always upper case in notation.

The rules are otherwise as in FIDE chess.

Notes

The opening

The opening of Schoolbook has many similar themes to the opening of standard international chess, since both games have the knights and bishops in the same position relative to the king in the opening setup. There are, however, a number of differences. For example: One good opening position for white is as follows:

Black's goal is to stop this kind of opening setup. Considering the tactical power of all of the Schoolbook pieces, Black has many options to try and equalize.

For example, the following moves stop 1. f4 from being followed by 2. e4: Nd6, Af6 (Problem: blocks Black's f pawn), Ad6 (Blocks black's best developing square for his queenside Knight), f5 (the King's pawn opening Schoolbook-style), d5 (Schoolbook's version of the Sicilian), and Ng6 (Schoolbook's version of the Alekine).

Since Schoolbook has a higher branching factor than standard international chess, rote memorization of openings is not as fruitful in Schoolbook as it is in standard chess. Since the general themes in Schoolbook are the same, players who understand the concepts behind a good opening in standard chess will feel right at home playing Schoolbook.

More information about the Schoolbook opening can be found in the opening theory document.

Tactics

A sense of Schoolbook's tactics can be gleamed by solving the included mating problems, which are not composed problems, but positions from actual games of Schoolbook. One may also look at some analysis of Schoolbook games.

Fool's mate

The shortest possible game in Schoolbook is the following fool's mate: 1. f3 Ad6 2. Bf2?? Axh2#

David Paulowich found the following 4-move mate that mates with a bishop: 1. e4 g6 2. f4 Kg7? 3. Bf2 Kh6?? 4. Bi5#

Intellectual property claims

I make no intellectual property claims whatsoever with this (such as it is) invention.

Playing Schoolbook Chess

This Zillions of Games implementation of Schoolbook chess requires the proprietary Zillions of game program available at www.zillions-of-games.com. Note that this implementation does not implement all of the rules of Schoolbook; in particular the "50 moves without a capture or pawn move is a draw" rule and the "insufficient mating material is a draw" rules are not implemented.

I have made a Game Courier preset which is available on the chessvariants server at play.chessvariants.org.

ChessV version 0.9 and later can also play Schoolbook. This is a free open-source Chess playing program for Windows.