CHANGES (since v3.39) ===================== + fixed too much chaingun/plasma ammo (fight sim bug) - fixed non-working lifts and pedestals - fixed bug: levels reduced to 2 rooms + better name generator (thanks to JohnnyRancid) - new just-for-kicks theme 'Psychedelic' - new choice for Monsters: 'Crazy' - support for huge monsters in maps + new Material system - reorganised DOOM code : doom.lua & dm_tex.lua - added 'density' field to MONSTER tables - cleaner brush/entity transformations + boss arenas for E1M8 and E2M8 (thanks Mr. Chris) - more color schemes for skies (JohnnyRancid) - improved support for DOOM I - worked on the module system - new program for extracting Quake textures - a bit of progress with Tiled games (Wolf3d) - added 'replaces' field for monsters - support monster/weapon preferences again + various new modules: - Immoral Conduct - Special Edition - Skulltag Monsters (by Mr. Chris) - ZDoom Marines (thanks Enhas) - Stealth Monsters (by Enhas)