Sam Trenholme's webpage
Support this website
A description of these files is below

Parent directory
702       Apr-20-2013 C-evo-1.2-Delphi5-minimap.patch
3190      Apr-20-2013 C-evo-1.2-FogOfWar-OneTileSize.patch
1145      Jan-30-2016 C-evo-1.2-map_sizes.patch
3754      Apr-20-2013 C-evo-1.2-mapdir.patch
9067      Apr-20-2013 Term.dfm


C-evo-1.2-Delphi5-minimap.patch: C-evo 1.2 bugfix. When compiled in Delphi 5, C-evo 1.2 had an issue with the minimap image appearing over the C-evo logo when the C-evo logo tab was selected in the start screen.

C-evo-1.2-mapdir.patch: Moves the location of maps from Users/name/AppData/Roaming/C-evo/Maps to Program files/C-evo/maps

C-evo-1.2-map_sizes.patch: Changes the random map sizes. There is now a 10% size tiny random maps, five “correct surface area” map sizes (width: 4*s, height: pi*s*2 [2: to compensate for iso tiles flattening the map]), as well as the full sized (100x96) map.

C-evo-1.2-FogOfWar-OneTileSize.patch: This patch kills two birds with one stone:

  • It’s now possible to hide the “fog of war” shroud again, just like in C-evo 1.1.1. Note that the tiles are still unobserved; we just optionally no longer have a visible way of seeing which tiles are in the fog of war.
  • The larger tileset is disabled. I have nothing against the large tileset except that it increases C-evo 1.2’s size by 50%. By removing the large tiles, C-evo again is a game that (albeit without the images supplied with help nor sounds) fits on one floppy.
Term.dfm: This is part of C-evo-1.2-FogOfWar-OneTileSize.patch; it changes the text for the options for “Shade fog of war” from “40px” and “60px” to “Off” and “On”.

A .dfm file is a binary file which describes how menus and forms look in Delphi.