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702 Apr-20-2013 C-evo-1.2-Delphi5-minimap.patch
3190 Apr-20-2013 C-evo-1.2-FogOfWar-OneTileSize.patch
1145 Jan-30-2016 C-evo-1.2-map_sizes.patch
3754 Apr-20-2013 C-evo-1.2-mapdir.patch
9067 Apr-20-2013 Term.dfm
C-evo-1.2-Delphi5-minimap.patch: C-evo 1.2 bugfix. When compiled in
Delphi 5, C-evo 1.2 had an issue with the minimap image
appearing over the C-evo logo when the C-evo logo tab
was selected in the start screen.
C-evo-1.2-mapdir.patch: Moves the location of maps from
Users/name/AppData/Roaming/C-evo/Maps to
Program files/C-evo/maps
C-evo-1.2-map_sizes.patch: Changes the random map sizes. There is now
a 10% size tiny random maps, five “correct surface area” map sizes
(width: 4*s, height: pi*s*2 [2: to compensate for iso tiles flattening
the map]), as well as the full sized (100x96) map.
C-evo-1.2-FogOfWar-OneTileSize.patch: This patch kills two birds with one
stone:
- It’s now possible to hide the “fog of war” shroud again, just like
in C-evo 1.1.1. Note that the tiles are still unobserved; we just
optionally no longer have a visible way of seeing which tiles are in
the fog of war.
- The larger tileset is disabled. I have nothing against the large
tileset except that it increases C-evo 1.2’s size by 50%. By
removing the large tiles, C-evo again is a game that (albeit without
the images supplied with help nor sounds) fits on one floppy.
Term.dfm: This is part of C-evo-1.2-FogOfWar-OneTileSize.patch; it changes
the text for the options for “Shade fog of war” from “40px” and “60px” to
“Off” and “On”.
A .dfm file is a binary file which describes how menus and forms
look in Delphi.