Really Lame (but neat) hack
Article: 7622 of alt.hackers From: ad327@rgfn.epcc.edu (Matt W. Spencer) Newsgroups: alt.hackers Subject: Really Lame (but neat) hack Date: Sat, 8 Apr 1995 05:16:13 GMT Organization: The Rio Grande Free-Net, El Paso Community College, El Paso, TX Message-ID: 1995Apr8.051613.2421@rgfn.epcc.edu X-Newsreader: TIN [version 1.2 PL2] Approved: ad327@rgfn.epcc.edu Lines: 26 Status: RO
Okay, this is a lame-o hack, but *I* think it's cool... My brother and I are "partners-in-crime" and we recently bought a game that apparently called for more RAM than we had. SOOO, after SQUEEEEZING out EVERY DROP OF MEMORY I could, I gave up. The game called for 640k conventional, and 4096k extended, just slightly more than we had. We let my brother's friend have the game, since we couldn't play it. He's a fan of those "memory-freeze" cheaters, which, when registered, allow you to Shell-To-DOS while inside a game. So he did that. Guess what. The game was only using 649KC and 3066KE. The game didn't actually NEED that much memory, but the auto-detect sequencez require it. So, we did what any hacker would do. We hex-edited the executble, and lowered the requirement. The game ran without a hitch. -- /\ /\ "I AM FIREWIND!" ///\\\ /\ ///\\\ +-------------------+ /////\\\\\ /\ ///\\\ /\ /////\\\\\ |ad327@rgfn.epcc.edu| ///////\\\\\\\///\\\/////\\\\\///\\\///////\\\\\\\ +-------------------+