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This article was posted to the Usenet group alt.hackers in 1995; any technical information is probably outdated.

Really Lame (but neat) hack


Article: 7622 of alt.hackers
From: ad327@rgfn.epcc.edu (Matt W. Spencer)
Newsgroups: alt.hackers
Subject: Really Lame (but neat) hack
Date: Sat, 8 Apr 1995 05:16:13 GMT
Organization: The Rio Grande Free-Net, El Paso Community College, El Paso, TX
Message-ID: 1995Apr8.051613.2421@rgfn.epcc.edu
X-Newsreader: TIN [version 1.2 PL2]
Approved: ad327@rgfn.epcc.edu
Lines: 26
Status: RO

Okay, this is a lame-o hack, but *I* think it's cool...

 My brother and I are "partners-in-crime" and we recently bought
 a game
that apparently called for more RAM than we had. SOOO, after SQUEEEEZING
out EVERY DROP OF MEMORY I could, I gave up.

 The game called for 640k conventional, and 4096k extended, just slightly
more than we had.

 We let my brother's friend have the game, since we couldn't play it.
He's a fan of those "memory-freeze" cheaters, which, when registered,
allow you to Shell-To-DOS while inside a game. So he did that.

 Guess what. The game was only using 649KC and 3066KE. The game didn't
actually NEED that much memory, but the auto-detect sequencez require it.
So, we did what any hacker would do.

 We hex-edited the executble, and lowered the requirement.

 The game ran without a hitch.

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