In the late 1980s, Kasparov insisted that a computer could not defeat the Chess world champion because "computers have no soul". Computers may or may not have souls, but by 1997 a computer was able to defeat Kasparov in a Chess match with traditional time controls. Indeed, while computers play Chess differently than humans, thriving on complicated tactics far more than any sane human, they are perfectly capable of creating pretty positions.

This is especially true in highly tactical chess variants. In the following game of Schoolbook chess, Zillions had the white pieces and ChessV had the black pieces, with both sides playing fives seconds a move:

1. Af3 f5 2. Nd3 Ng6 3. Ng3 f4 4. Nh5 c6 5. Ag5

Here we see that Zillions prefers to bring pieces out before pawns, and that Zillions has no qualms with moving the same piece twice in the opening. Indeed, ChessV almost always defeats Zillions when both sides have the same amount of time to think.

5. ... h6 6. Af3 I6 7. NI3 e5 8. Nc5 Be7 9. b4

Zillions finally advances a pawn.

9. ... d6 10.Ne4 Nh4 11.Ag4 h5 12.AI5 Ng6 13.Ah3 d5 14.Nc5 Nb6

White now forces Black to move his king.

15. Ne6 Kf7 16. Ng5 Kf6 17. c4 Nh4

In 17 moves, white has only moved three pieces and two pawns. Despite this, he has won the game. White can now move and force mate; finding this mate is left as an exercise for the reader.