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Directory May-09-2021 1.2
1326231   Oct-18-2022 C-evo-1.2-samiam-2022.7z
39632     Mar-10-2018 C-evo-HOWTO.html
3285414   Jun-06-2021 C-evo-samiam-2021-full.7z
488       Jun-06-2021 C-evo-samiam-2021-full.7z.asc
1276644   Jun-12-2021 C-evo-samiam-2021.7z
488       Jun-12-2021 C-evo-samiam-2021.7z.asc
1612357   Jun-12-2021
488       Jun-12-2021
398072    May-20-2021
488       May-20-2021
Directory Jun-06-2021 old
176018    Apr-21-2013 screenshot.jpg

C-evo-samiam-2021-full.7z: This is the current “house rules” version of C-evo 1.2 that I play. (map_gen added; max year increased to 7000; different map sizes; ability to hide fog of war; no large tileset—it’s not needed in Windows 10 which supports enlarging legacy apps like C-evo) All source code is included in this release of the code.

C-evo-samiam-2021.(7z|zip): This is an aggressively size optimized version of the current “house rules” version of C-Evo that I play. This is my update to Ulrich Krueger’s random map generator for C-evo. This version has a number of updates; most notably, it no longer crashes and/or refuses to run come January of 2038.

1.2: Files related to C-evo 1.2 (source code of my changes; c-evo-1.2-samiam spread across two floppy-disc sized images, Steffen Gerlach’s “stock” release of C-evo 1.2, etc.)

Caulixtla: A conversion of a single large continent of a map generated with Cephalo's Civilization 4 "Perfect World" map script. Includes a map script which randomly changes some aspects of the map.

C-evo-HOWTO.html: A 6000-word introduction to C-evo for someone who has never played a Civilization game before.

old: Older files. My final 2013 version of C-evo 1.1.1; source code for C-evo 1.1.1; etc.

screenshot.jpg: A screenshot of C-evo 1.2 (using my “house rules” edition; observe the vertical lines used as the “fog of war” shroud)

.7z files need 7zip to open