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C-evo-samiam 2013 changes
Compared to the early 2010 C-evo-samiam, the following changes have been
made to C-evo 2013:
-  Smallest map size increased from 20x20 to 30x20, so that the map can be
  played on a 1920x1080 HD display without problem.
-  “Fog of war” pattern changed to be just three thin vertical bars per tile.
-  Nation border pattern updated to include black lines so it can always 
  be clearly seen
-  New map added: Caulixtla.  This is a C-evo conversion of a map generated
  with Civilization 4’s third-party “Perfect World” map script. 
-  Fanfare (diplomacy) sound disabled since Seti has an annoying way of
  sending emissaries every single turn.  Can be re-enabled with simple
  filename change.
-  Instead of having the Seti AI and the tech tree image in separate files,
  all C-evo related files are now in two floppy-disk-sized files.
The version of C-evo used is still 1.1.1 because:
-  C-evo 1.2 mandates that we see fog of war all of the time; this was 
  user-settable in C-evo 1.1.1
-  C-evo 1.2 now has 96x48 graphics, which greatly increase the size of 
  the C-evo files (we would now need three instead of two floppies :)
-  Maps are now stored in AppData instead of the same folder as C-evo.  This
  makes a “one folder” installation no longer possible.
The older 2010 release made these changes relative to stock C-evo 1.1.1:
-  Netbook “F9” rendering bug fixed
-  Map sizes changed: Smallest map made smaller; other maps except largest
  have a correct surface area ratio. World is pi*r units high, 4*r units wide
  (giving us the spherical surface area of 4*pi*r^2)
-  Highest possible maximum year greatly increased to effectively remove 
  the time limit
-  Tutorial and HOWTO added.
-  Four maps added: Treasure island from the TF (total fairness) series;
  a small 1-player map; a tiny 3-player map; and the tutorial map.
-  Nation2.bmp altered to make the Mongo tribe have less bright cities.
-  Texture2.jpg (Science backdrop) altered to be more muted.