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C-evo-samiam 2013 changes
Compared to the early 2010 C-evo-samiam, the following changes have been
made to C-evo 2013:
- Smallest map size increased from 20x20 to 30x20, so that the map can be
played on a 1920x1080 HD display without problem.
- “Fog of war” pattern changed to be just three thin vertical bars per tile.
- Nation border pattern updated to include black lines so it can always
be clearly seen
- New map added: Caulixtla. This is a C-evo conversion of a map generated
with Civilization 4’s third-party “Perfect World” map script.
- Fanfare (diplomacy) sound disabled since Seti has an annoying way of
sending emissaries every single turn. Can be re-enabled with simple
filename change.
- Instead of having the Seti AI and the tech tree image in separate files,
all C-evo related files are now in two floppy-disk-sized files.
The version of C-evo used is still 1.1.1 because:
- C-evo 1.2 mandates that we see fog of war all of the time; this was
user-settable in C-evo 1.1.1
- C-evo 1.2 now has 96x48 graphics, which greatly increase the size of
the C-evo files (we would now need three instead of two floppies :)
- Maps are now stored in AppData instead of the same folder as C-evo. This
makes a “one folder” installation no longer possible.
The older 2010 release made these changes relative to stock C-evo 1.1.1:
- Netbook “F9” rendering bug fixed
- Map sizes changed: Smallest map made smaller; other maps except largest
have a correct surface area ratio. World is pi*r units high, 4*r units wide
(giving us the spherical surface area of 4*pi*r^2)
- Highest possible maximum year greatly increased to effectively remove
the time limit
- Tutorial and HOWTO added.
- Four maps added: Treasure island from the TF (total fairness) series;
a small 1-player map; a tiny 3-player map; and the tutorial map.
- Nation2.bmp altered to make the Mongo tribe have less bright cities.
- Texture2.jpg (Science backdrop) altered to be more muted.