Nexuiz is my favorite first person shooter game. To wit:
I now have made a version updated for the 2020s. In this version, there are seven maps, all of which run quickly on any modern computer (my 2017 business class notebook with only basic Intel graphics acceleration gets over 500 frames a second; it gets 60 frams a second on a 2007 business laptop, again with basic Intel graphics acceleration).
Since this version is not compatible with Nexuiz 2.5.2 (missing textures, models, etc.), looking for servers on the Internet is disabled. LAN support is still present.
This version can be downloaded:
I have added a number of files for 2022, incluing one which removes all health from maps, and another which puts all weapons in all maps.
The map Graphite is a popular 1-on-1 (duel) map for Xonotic. I have converted this compact, fun map in to Nexuiz format. The map itself is GPLv3 licensed; the textures are GPLv2+ licensed.
Above is a blueprint of the Graphite map. In this blueprint, grey is impassible; white is lower level. Yellow is upper level. Blue is the blue teleporter; orange is the orange teleporter. Green is two-level, where it’s possible to walk on both the lower and upper level. Purple is the jump pad. “MH” is the mega-health. “MA” is the mega-armor. “Str” is the strength.
The map has four rooms, as seen in the blueprint:
To use this map in Nexuiz 2.3 or Nexuiz 2.5.2, take these two .pk3 files and place them in Nexuiz’s data/ folder.
Here are the files:
I made a remix of Nexuiz for Netbooks (small, inexpensive computers made with Intel Atom chips. These computers which were popular between 2008 and 2011, during the then economic recession) back in 2011.
The remix I made for Netbooks in 2011 isn’t the first Nexuiz remix for netbooks out there. There is also Nexuiz remix (local mirror; local copy for Windows machines; source code), as well as Darn small Nexuiz.
The advantage of this remix is that it has all of Nexuiz’s graphics intact. This particular remix of Nexuiz is based on Nexuiz 2.3, which has better performance on slower hardware than newer versions of Nexuiz, with the number of maps and models reduced to a minimum. All of the textures used in the maps available are still present.
Playing a 1-on-1 deathmatch game against one robot, I usually get (at 800x600) about 60 frames per second, with it only rarely going down to 20 or 30 FPS on an Intel Atom N455 system with the underpowered GMA 3150 chipset using fairly low settings.